3D Artist

Chris Hunter


Chris Hunter

Merseyside, England
chris@chrishunter3d.co.uk
chrishunter3d.co.uk

Software used

    Maya
    3DS Max
    Z-Brush
    Mudbox
    Photoshop
    nDo2
    Substance Painter
    UDK
    • Unreal Engine 4

    Key skills

    • A strong asset, vehicle and environment modeller
    • A strong understanding of uvw mapping, unwrapping and texturing
    • A Strong understanding of high to low poly baking
    • Knowledge of character rigging and skinning
    • A very strong passion towards games and game making
    • Quick to learn new software and tools

    Experience

    Junior Environment Artist, TT Games
    2016-Present

    • Creating 3D models and scenes using Maya, Z-Brush and Photoshop
    • Creating materials and textures using a PBR workflow
    • Lighting environments and creating dynamic lighting using the in-house editor
    • Baking high poly models onto lower poly meshes

    Junior Construction Artist / Designer, TT Fusion
    2015-2016

    • Design, construction, rigging and animation of level specific set-piece and incidental LEGO assets
    • Setup / triggering of level specific LEGO assets and level / puzzle flow via in-house editors
    • Optimisation of level specific LEGO assets and LODing where required across platforms

    3DArtist, Abominatus games (Indie Project)
    2013-2015

    • Creating high quality vehicle and environmental models
    • Creating models from concepts and using artistic license where needed
    • Creating high quality textures
    • Working with high to low poly baking
    • Working as part of an international team via the internet

    Education

    2008-2011 - Ba (Hons) Game Art 1st class Degree
    St Helens college (Validated by John Moores University)

    2008-2010 - FDa Computer Games design
    St Helens college (Validated by Huddersfield University)